
The AK-12 functions similarly to the RPK-16, occupying less overall space and weight and having a higher ergo score in exchange for lower maximum accuracy and bullet velocity. Both rifles and their parts can be purchased off Prapor LL2, and stripped forms of the rifles as well as carbine barrels for both rifles can be purchased off Prapor L元. This mod adds an AK-12 assault rifle and an AK-15 battle rifle to the game. So I gave the RPK-16 a few friends to keep it company. Only machine gun in the game is already a kick in the proverbial balls enough, but only representative of the modern Kalashnikov lineup? One and done? That's it? That fucking sucks. I always felt a little bit bad for the RPK-16. See for more details, including a listing of dependencies and copyright notices.Adds an AK-12 and an AK-15 so the RPK-16 doesn't have to be so lonely. 2.0 (EPL 2.0) license (see Licenses/license.txt). UABE is licensed under the Eclipse Public License, v. fmtlib may be a quick drop-in replacement. Uses C++20-feature std::format, which is not supported by gcc yet (as of writing this).Compilers other than MSVC++ are not tested with UABE and likely require some code changes.winelib could be an option for a Linux GUI port, however. The GUI portions are isolated to the UABE_Win32 module, some plugins and the mCtrl dependency. Also note that UABE is still using an old version of FMOD (with plans to substitute it entirely), so it may not work with recent versions.

If the build process cannot find the SDKs, check if the cmake files in CMakeModules look in the correct subfolders. The shows how a CMakeSettings.json for Visual Studio could look like. To embed the proprietary SDKs, set the PVRTexTool_ROOT and FMOD_ROOT CMake variables accordingly. This removes support for some texture formats used (mostly) for mobile games. PVRTexTool: Remove TexToolWrap by removing the corresponding line in CMakeLists.txt.FMOD: Remove the AudioClip plugin by removing the corresponding line in Plugins/CMakeLists.txt.The proprietary dependencies are optional and can be disabled: The non-proprietary dependencies are downloaded and patched during CMake configuration. UABE can be built within Visual Studio (Community) 2022 using the Open Folder option (CMake).



m4a files from WebGL builds and Unity 4 sound files. wav files from Unity 5+ AudioClip assets using FMOD.
